Games that work well in YDL on PS3

YDL running on the Sony Playstation 3

Moderator: billb

Postby seymsag » 29 Dec 2007, 17:31

Yes, it is v0.122 ,if you mean the button located at the middle of the sixaxis by "sixaxis switch", then yes, I pressed.It was very hard to configure, although I did it while sxaxis was on the ground ,If I assined the wrong button, It would do random things on its own, and I had to cancel every assigned sixaxis button.
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Postby billb » 29 Dec 2007, 18:47

seymsag wrote:Yes, it is v0.122 ,if you mean the button located at the middle of the sixaxis by "sixaxis switch", then yes, I pressed.It was very hard to configure, although I did it while sxaxis was on the ground ,If I assined the wrong button, It would do random things on its own, and I had to cancel every assigned sixaxis button.


errr ... no, I mean the sixaxis switch in the mame.ini file (sixaxis=1), or the command line option -sixaxis ...

I just tried it with my sixaxis plugged in and it seems to work fine. Had to assign the buttons in the UI (press TAB to bring up the menu).
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Postby seymsag » 29 Dec 2007, 19:28

I didnt try to configure ingame before, after doing that ,it works fine.
Thanks
I also just compiled and installed vba, it looks like the problem is emulator runs too fast, because of that sound is messed up, I couldnt find a framelimit option in cfg file, there is a patch for that issue in the link you post but I couldnt manage to run patch command properly,I suppose I have to use "patch -p0 <file.patch" but I dont know which file to patch, can you please tell me how to patch it?
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Postby billb » 29 Dec 2007, 21:55

seymsag wrote:I also just compiled and installed vba, it looks like the problem is emulator runs too fast, because of that sound is messed up, I couldnt find a framelimit option in cfg file, there is a patch for that issue in the link you post but I couldnt manage to run patch command properly,I suppose I have to use "patch -p0 <file.patch" but I dont know which file to patch, can you please tell me how to patch it?


Sorry, having the same problem with VBA and the patches here.
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GameBoy Advance

Postby seymsag » 31 Dec 2007, 14:42

Fix for latest verision of mednafen's gba emulation:

http://forum.fobby.net/index.php?t=msg&th=356&start=0&
Last edited by seymsag on 31 Dec 2007, 17:10, edited 1 time in total.
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Re: GameBoy Advance

Postby billb » 31 Dec 2007, 16:29

seymsag wrote:Fix for latest verision of mudnafen's gba emulation:

http://forum.fobby.net/index.php?t=msg&th=356&start=0&


Great, so with that modification the GBA games run with perfect or at least decent sound, too? Will try it today ...

Thanks
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Re: GameBoy Advance

Postby billb » 31 Dec 2007, 22:00

billb wrote:
seymsag wrote:Fix for latest verision of mudnafen's gba emulation:

http://forum.fobby.net/index.php?t=msg&th=356&start=0&


Great, so with that modification the GBA games run with perfect or at least decent sound, too? Will try it today ...

Thanks


Excellent -- with this modification to mednafen I'm able to run GBA games with sound, stretched to fullscreen 1280x720, using the scale3x video scaler to improve the appearance. Thanks again for the link and helping to get it fixed.

If anyone else wants to use it without manually editing the file, here it is as a patch (copy/paste into a text file and save as GBAps3.patch in your mednafen/src/gba folder):

Code: Select all
--- GBA.cpp.old   2008-01-03 01:40:02.000000000 -0700
+++ GBA.cpp   2008-01-03 01:43:36.000000000 -0700
@@ -25,6 +25,7 @@
 #include "../netplay.h"
 #include "../mempatcher.h"
 #include "../md5.h"
+#include "../endian.h"
 #include "GBAinline.h"
 #include "Globals.h"
 #include "Gfx.h"
@@ -2511,18 +2512,12 @@
   useBios = true;
  }
 
- if(!useBios)
+ if(!useBios)
  {
-   memcpy(bios, myROM, sizeof(myROM));
+  memcpy(bios, myROM, sizeof(myROM));
+  Endian_A32_NE_to_LE(bios, sizeof(myROM) / 4);
  }
 
- #ifndef LSB_FIRST
- for(unsigned int i = 0; i < sizeof(myROM)/4; i++)
- {
-  WRITE32LE(&myROM[i], myROM[i]);
- }
- #endif
-
   int i = 0;
 
   biosProtected[0] = 0x00;


Then, while in the mednafen/src/gba folder, enter this command:

Code: Select all
patch GBA.cpp GBAps3.patch


After that, compile mednafen normally.

Code: Select all
./configure --build=ppc
make
su
<root password>
make install
Last edited by billb on 03 Jan 2008, 03:57, edited 1 time in total.
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Postby Toploader » 02 Jan 2008, 15:18

More good news! For those point and click adventure fans out there, SCUMMVM has so far worked flawlessly for me on ps3.

I just been playing the curse of monkey island, and the first 30 mins or so played great (hopefully will not crash later into the game). As COMI is one of the more demanding and least cross platform compatible of all the scummvm games, I'd be pretty confident it will run anything you throw at it.
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Another fix for Mednafen 0.8.6

Postby billb » 04 Jan 2008, 02:34

Here's another fix for mednafen 0.8.6 that corrects a sound problem when running NES games:

http://forum.fobby.net/index.php?t=tree ... &goto=1050

:D
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Emulators

Postby billb » 04 Jan 2008, 04:37

Here's a list of computers & consoles I have been able to emulate successfully (meaning they are playable/useable) on Yellow Dog 5.0.1 running on the PS3... :D

System -> Emulator
Amiga -> e-uae
Amstrad CPC -> sdlmess
Apple II -> sdlmess
Arcade Games -> sdlmame
Atari 2600 -> stella
Atari 7800 -> sdlmess
Atari 800 -> atari800 emulator
Atari Lynx -> mednafen
Atari ST -> hatari
Coleco/Adam -> sdlmess
Commodore VIC20 -> VICE, sdlmess
Commodore PET -> sdlmess
Commodore Plus4 -> sdlmess
Commodore 64 -> VICE, sdlmess (required a source code patch for joystick)
Commodore 128 -> VICE, sdlmess (required a source code patch for joystick)
Fairchild Channel F -> sdlmess
Gameboy -> mednafen, gnuboy-sdl
Gameboy Color -> mednafen, gnuboy-sdl
Gameboy Advanced -> mednafen (required a source code patch)
MSX Computer -> openmsx
NES -> mednafen, fceultra / gfceu
NeoGeo Pocket Color -> mednafen
Odyssey 2 -> sdlmess (not 100% accurate)
Sega Genesis -> sdlmess
Sega Master System -> mednafen, sdlmess (smsj)
Super Nintendo -> snes9x / snes9express
TRS-80 -> sdlmess
TurboGrafx-16 /PC Engine -> mednafen
PC MS-DOS -> DOSbox, QEMU
PC Windows 3.1/95/98/XP -> QEMU
Vectrex -> sdlmess
ZX Spectrum -> sdlmess

That leaves a few I haven't been able to run successfully:

Atari Jaguar (almost runs in sdlmess -- not fast enough or 100% accurate)
Intellivision (should be working in sdlmess, I think, not sure why not)
Nintendo 64 (if possible would probably require accelerated video)
Nintendo Gamecube (if possible would require accelerated video)
Nintendo DS (desmume might work eventually?)
Sega Saturn (yabause runs very slowly, not playable)
Playstation (err... what's the point? :P)

Haven't tried yet:

Apple IIGS
Macintosh (earlier models)
... I'm sure there's something else ... :lol:

EDIT: I've got MacOS 7.5.3 running under BasiliskII, now (emulating a 68040 Mac). That works great. Still trying to get up and running on SheepShaver (a PPC mac emulator).
Last edited by billb on 22 Jan 2008, 16:35, edited 1 time in total.
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Postby risky » 05 Jan 2008, 14:06

correct me if i am wrong in ydl 5.0.2 the six axis contoller and or a usb controller no longer works on emulators?
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Postby billb » 05 Jan 2008, 15:21

risky wrote:correct me if i am wrong in ydl 5.0.2 the six axis contoller and or a usb controller no longer works on emulators?


Right ... I think you'd need to compile a joystick driver module against the kernel source, but I'm not on 5.0.2 any more to attempt it. And I'm not too familiar with that process, or even sure that's what it needs. :roll: :lol:

So I have stuck with using 5.0.1 for now.
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Mednafen 0.8.7

Postby billb » 07 Jan 2008, 17:27

Cool ... the latest release of Mednafen (0.8.7) includes some PS3 specific fixes, now. See the changelog here.

I haven't had a chance to compile it yet, but it appears NES sound problem and the GBA problem have been fixed so the source code patches are no longer necessary.

You can download the source for Mednafen from here.

:D

UPDATE: Yep. It works!
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Postby ghostdemon » 10 Jan 2008, 00:03

how can i make a build of the emulators on window for linux?(getting a 80gb ps3 this weekend and going to put my 250 hdd in it and going install yellow dog on it)

or can anyone give me the build of them(gba, gbc, nes, snes only plz)thanks
Last edited by ghostdemon on 10 Jan 2008, 00:10, edited 1 time in total.
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Postby billb » 10 Jan 2008, 00:08

ghostdemon wrote:im getting a ps3 this weekend and im going to install yellowdog on it and i want to if there a gba/gbc and a n64 emu? for linux yellow dog

ps:i know how to use linux because im taking a programing class and we are only using linux right now


Just a few posts up ...
http://www.yellowdog-board.com/viewtopi ... =9617#9617

And you will probably want to install 5.0.1 since there are a few issues with 5.0.2.

:D
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