Games that work well in YDL on PS3

YDL running on the Sony Playstation 3

Moderator: billb

Postby billb » 13 Mar 2008, 15:14

JiZames wrote:EDIT: Has anyone tried getting Donkey Kong to work normally under sdlmame? The sound is all garbled and the game runs a a fraction of it's normal speed, which is quite peculiar.


It works as long as you have autoframeskip and multithreading turned on in your mame.ini file. In older versions of mame they used sound samples instead of emulating the hardware to play the sounds, so it was faster.

Look for:
Code: Select all
multithreading            1
autoframeskip             1


If it still doesn't work then that's something new I haven't seen.
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Postby JiZames » 14 Mar 2008, 07:12

I had enabled both when I first configured my mame.ini, so it's a no-go I'm guessing? I guess I'll just have to go without Donkey Kong unless there's some other way to fix the sound/framerate issue.
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Postby billb » 14 Mar 2008, 14:09

JiZames wrote:I had enabled both when I first configured my mame.ini, so it's a no-go I'm guessing? I guess I'll just have to go without Donkey Kong unless there's some other way to fix the sound/framerate issue.


There's a lot of development going on right now that appears to be breaking some games entirely, so it certainly could be affected by it (they generally get fixed again, though). I haven't tried it recently. I have compiled sdlmame 0.123u4 -- will check it out today.

Also, what resolution are you running at?
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Postby JiZames » 14 Mar 2008, 22:16

billb wrote:There's a lot of development going on right now that appears to be breaking some games entirely, so it certainly could be affected by it (they generally get fixed again, though). I haven't tried it recently. I have compiled sdlmame 0.123u4 -- will check it out today.

Also, what resolution are you running at?


I've noticed that it's mainly roms that are dependent on hardware bios files that tend to have issues running i.e. games that require the Megaplay and ST-V bios files. I think Donkey Kong and some other very old games use a bios file as well(that came included in the zip I downloaded) so that may be the problem.

I'm running YDL in 720p.
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Re: Make error for MAME 0123

Postby nhasian » 14 Mar 2008, 22:23

I'm getting the same exact error when trying to compile the sdlmame 123. How did you fix it?

[edit] Nevermind, i figured it out shortly after posting. you have to install gcc from the package manager first to be able to compile[/edit]

odysseusignmail wrote:Hey. Thanks for all your help. I've followed your instructions and when I try the Make command, I get this error:
make BIGENDIAN=1 ARCHOPTS="-mpowerpc64 -mpowerpc-gfxopt -mpowerpc-gpopt -maltivec"
mkdir -p obj/sdl/mame
<SNIP> :)
mkdir -p obj/sdl/mame/tools
Compiling src/build/file2str.c...
/bin/sh: gcc: command not found
make: *** [obj/sdl/mame/build/file2str.o] Error 127
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Postby pizzosteez » 17 Apr 2008, 04:07

Hello all,
First post from a linux newbie. I've been toying around with YDL 6.0 on PS3 and thanks to informative suggestions and posts from users like billb, I have had success in installing ydl 6.0 and snesx9.

I am stuck installing sdlmame, however. I've installed the original sdlmame as suggested in these forums, but was having the video initialization error, so I moved on to version 0.124u2.

I followed these instructions:

billb wrote:
Get the latest source for sdlmame from here:
http://rbelmont.mameworld.info/?page_id=163

Save the file to your desktop.

Open a terminal window (in e17, Applications -> Accessories -> Gnome Terminal).

First create a folder and extract the archive:

mkdir ~/build
cd ~/build
unzip ~/Desktop/sdlmame0123.zip
cd sdlmame0123

Then make sure you have the necessary development libraries installed:

Code: Select all
su
<root password>

yum install SDL-devel expat-devel zlib-devel libGL-devel gtk2-devel GConf2-devel

exit


And now you can start compiling. NOTE: This part is going to take a long time! It will appear to hang when it reaches voodoo.c and cp1610.c, but is actually just going very slow because it's using all available memory on the PS3. You should see your disk activity light flashing which will let you know it's still running.
Code: Select all
make BIGENDIAN=1 ARCHOPTS="-mpowerpc64 -mpowerpc-gfxopt -mpowerpc-gpopt -maltivec"

(you can build it without ARCHOPTS but you get a slight speed increase with that)


Bill's post says "this part is going to take a long time!". Well, I guess my question is, how long is a long time? 24 hours? 2 hours? 45 minutes? I ran that command last night areound 5 am, and now it's 8pm and the cursor is just sitting there blinking (without root@localhost username in front of it.). nothing is frozen, I can still use linux outside of the terminal, but I was wondering if I did something wrong, or if this still has another few days left. :wink:

Thanks everyone.
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Postby billb » 17 Apr 2008, 05:35

pizzosteez wrote:Bill's post says "this part is going to take a long time!". Well, I guess my question is, how long is a long time? 24 hours? 2 hours? 45 minutes? I ran that command last night areound 5 am, and now it's 8pm and the cursor is just sitting there blinking (without root@localhost username in front of it.). nothing is frozen, I can still use linux outside of the terminal, but I was wondering if I did something wrong, or if this still has another few days left. :wink:

Thanks everyone.


More like around 45 minutes to an hour ... but it would be best to start it with nothing else running. It uses all the available system memory and when it starts using swap memory it slows to a crawl. So the longer you keep it from using swap, the faster it runs.

Is yours stuck on a particular file? Sounds like you have a problem if it's taking that long.

Also, I'm now using:
Code: Select all
make BIGENDIAN=1 ARCHOPTS="-mpowerpc -mpowerpc-gfxopt -mpowerpc-gpopt -maltivec"

Because of a sound issue when playing games like Time Pilot on sdlmame compiled with the -mpowerpc64 switch.

The version you can install from the Dribble repo works fine, but you have to put your mame.ini file in /etc/mame instead of ~/.mame -- so it should be here:

/etc/mame/mame.ini

Or else it won't be found and will use the defaults instead.
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Postby Efaustus9 » 27 Apr 2008, 18:19

has any one been able to get the controller configuration for mednafen to work correctly.

I have referred to the developers documentation but I have been so far unsuccessful.

http://mednafen.sourceforge.net/documen ... ys-gameboy

I would really like to play some Metroid Zero on my ps3 :D
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Postby billb » 27 Apr 2008, 21:53

Efaustus9 wrote:has any one been able to get the controller configuration for mednafen to work correctly.

I have referred to the developers documentation but I have been so far unsuccessful.

http://mednafen.sourceforge.net/documen ... ys-gameboy

I would really like to play some Metroid Zero on my ps3 :D


Last time I tried it I was using a regular USB gamepad, but the controller configuration worked fine. Are you using the sixaxis? What's it doing? Or not doing? :wink:

PS - Wow, over 40,000 views in less than a year -- this has been a popular thread! :lol:
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Postby Efaustus9 » 27 Apr 2008, 22:45

billb wrote:
Efaustus9 wrote:has any one been able to get the controller configuration for mednafen to work correctly.

I have referred to the developers documentation but I have been so far unsuccessful.

http://mednafen.sourceforge.net/documen ... ys-gameboy

I would really like to play some Metroid Zero on my ps3 :D


Last time I tried it I was using a regular USB gamepad, but the controller configuration worked fine. Are you using the sixaxis? What's it doing? Or not doing? :wink:

PS - Wow, over 40,000 views in less than a year -- this has been a popular thread! :lol:


Im using ps2 to usb converter as it has been much more friendly with most emulators. As for mednafen once I have a rom loaded I press F2 to configure the controller. At the Bottom of the screen it tells me to press a button for inputs this continues until I press the same button twice after which it disappears. I reboot the emulator and try to use the controller but every time I press a button the configuration prompt pops up. I would try to configure the gba ini manually but I don't know where its kept.
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Postby billb » 05 May 2008, 15:07

Efaustus9 wrote:Im using ps2 to usb converter as it has been much more friendly with most emulators. As for mednafen once I have a rom loaded I press F2 to configure the controller. At the Bottom of the screen it tells me to press a button for inputs this continues until I press the same button twice after which it disappears. I reboot the emulator and try to use the controller but every time I press a button the configuration prompt pops up. I would try to configure the gba ini manually but I don't know where its kept.


Sorry -- forgot about this one -- too close to the release of GTA IV. :wink:

Will try it out today and see what I get using both my USB gamepad and the sixaxis / Dualshock 3.
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Postby billb » 05 May 2008, 19:08

Efaustus9 wrote:Im using ps2 to usb converter as it has been much more friendly with most emulators. As for mednafen once I have a rom loaded I press F2 to configure the controller. At the Bottom of the screen it tells me to press a button for inputs this continues until I press the same button twice after which it disappears. I reboot the emulator and try to use the controller but every time I press a button the configuration prompt pops up. I would try to configure the gba ini manually but I don't know where its kept.


OK ... just tried this again and it appears to be working OK and keeping my controller configuration after restarting. The controller configuration for each system is kept in one large .cfg file located here:

~/.mednafen/mednafen.cfg

To open it with gedit:

Code: Select all
gedit ~/.mednafen/mednafen.cfg

(under your normal username -- not root)

For example, my gba section looks like this after configuring it for my USB gamepad (Logitech Cordless Rumblepad 2):

Code: Select all
;gba, Built-In, Gamepad: A
gba.input.builtin.gamepad.a joystick b73c05ecf897cb74 00000002

;gba, Built-In, Gamepad: Rapid A
gba.input.builtin.gamepad.rapid_a joystick b73c05ecf897cb74 00000007

;gba, Built-In, Gamepad: B
gba.input.builtin.gamepad.b joystick b73c05ecf897cb74 00000001

;gba, Built-In, Gamepad: Rapid B
gba.input.builtin.gamepad.rapid_b joystick b73c05ecf897cb74 00000006

;gba, Built-In, Gamepad: SELECT
gba.input.builtin.gamepad.select joystick b73c05ecf897cb74 00000008

;gba, Built-In, Gamepad: START
gba.input.builtin.gamepad.start joystick b73c05ecf897cb74 00000009

;gba, Built-In, Gamepad: RIGHT →
gba.input.builtin.gamepad.right joystick b73c05ecf897cb74 00008000

;gba, Built-In, Gamepad: LEFT ←
gba.input.builtin.gamepad.left joystick b73c05ecf897cb74 0000c000

;gba, Built-In, Gamepad: UP ↑
gba.input.builtin.gamepad.up joystick b73c05ecf897cb74 0000c001

;gba, Built-In, Gamepad: DOWN ↓
gba.input.builtin.gamepad.down joystick b73c05ecf897cb74 00008001

;gba, Built-In, Gamepad: SHOULDER R
gba.input.builtin.gamepad.shoulder_r joystick b73c05ecf897cb74 00000005

;gba, Built-In, Gamepad: SHOULDER L
gba.input.builtin.gamepad.shoulder_l joystick b73c05ecf897cb74 00000004
PS3 60GB [CECHA01], FW 3.15, YDL 6.2, Samsung T260HD @ 1920x1200
Powermac G4 1.25 GHz x2, 2 GB RAM, YDL 6.2
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Postby Efaustus9 » 06 May 2008, 05:49

billb wrote:
Efaustus9 wrote:Im using ps2 to usb converter as it has been much more friendly with most emulators. As for mednafen once I have a rom loaded I press F2 to configure the controller. At the Bottom of the screen it tells me to press a button for inputs this continues until I press the same button twice after which it disappears. I reboot the emulator and try to use the controller but every time I press a button the configuration prompt pops up. I would try to configure the gba ini manually but I don't know where its kept.


OK ... just tried this again and it appears to be working OK and keeping my controller configuration after restarting. The controller configuration for each system is kept in one large .cfg file located here:

~/.mednafen/mednafen.cfg

To open it with gedit:

Code: Select all
gedit ~/.mednafen/mednafen.cfg

(under your normal username -- not root)

For example, my gba section looks like this after configuring it for my USB gamepad (Logitech Cordless Rumblepad 2):

Code: Select all
;gba, Built-In, Gamepad: A
gba.input.builtin.gamepad.a joystick b73c05ecf897cb74 00000002

;gba, Built-In, Gamepad: Rapid A
gba.input.builtin.gamepad.rapid_a joystick b73c05ecf897cb74 00000007

;gba, Built-In, Gamepad: B
gba.input.builtin.gamepad.b joystick b73c05ecf897cb74 00000001

;gba, Built-In, Gamepad: Rapid B
gba.input.builtin.gamepad.rapid_b joystick b73c05ecf897cb74 00000006

;gba, Built-In, Gamepad: SELECT
gba.input.builtin.gamepad.select joystick b73c05ecf897cb74 00000008

;gba, Built-In, Gamepad: START
gba.input.builtin.gamepad.start joystick b73c05ecf897cb74 00000009

;gba, Built-In, Gamepad: RIGHT →
gba.input.builtin.gamepad.right joystick b73c05ecf897cb74 00008000

;gba, Built-In, Gamepad: LEFT ←
gba.input.builtin.gamepad.left joystick b73c05ecf897cb74 0000c000

;gba, Built-In, Gamepad: UP ↑
gba.input.builtin.gamepad.up joystick b73c05ecf897cb74 0000c001

;gba, Built-In, Gamepad: DOWN ↓
gba.input.builtin.gamepad.down joystick b73c05ecf897cb74 00008001

;gba, Built-In, Gamepad: SHOULDER R
gba.input.builtin.gamepad.shoulder_r joystick b73c05ecf897cb74 00000005

;gba, Built-In, Gamepad: SHOULDER L
gba.input.builtin.gamepad.shoulder_l joystick b73c05ecf897cb74 00000004


Excellent :D !!! Thanks I will defiantly give it a try soon. Its been a few days since I booted into YDL due to GTA4 and GT5p taking up a lot of my spare time. I will be booting up YDL and giving it a try soon. Thanks again.
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Postby Efaustus9 » 07 May 2008, 04:45

copy and pasted your config and it worked like a charm. Its offical you rock :D .
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Postby billb » 07 May 2008, 13:37

Efaustus9 wrote:copy and pasted your config and it worked like a charm. Its offical you rock :D .


Cool -- I am both surprised and glad it worked. :P Note you have different config sections for each system in mednafen.cfg so this is only for GBA.
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