Hello all,
First post from a linux newbie. I've been toying around with YDL 6.0 on PS3 and thanks to informative suggestions and posts from users like billb, I have had success in installing ydl 6.0 and snesx9.
I am stuck installing sdlmame, however. I've installed the original sdlmame as suggested in these forums, but was having the video initialization error, so I moved on to version 0.124u2.
I followed these instructions:
billb wrote:Get the latest source for sdlmame from here:
http://rbelmont.mameworld.info/?page_id=163Save the file to your desktop.
Open a terminal window (in e17, Applications -> Accessories -> Gnome Terminal).
First create a folder and extract the archive:
mkdir ~/build
cd ~/build
unzip ~/Desktop/sdlmame0123.zip
cd sdlmame0123
Then make sure you have the necessary development libraries installed:
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su
<root password>
yum install SDL-devel expat-devel zlib-devel libGL-devel gtk2-devel GConf2-devel
exit
And now you can start compiling. NOTE: This part is going to take a long time! It will appear to hang when it reaches
voodoo.c and
cp1610.c, but is actually just going very slow because it's using all available memory on the PS3. You should see your disk activity light flashing which will let you know it's still running.
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make BIGENDIAN=1 ARCHOPTS="-mpowerpc64 -mpowerpc-gfxopt -mpowerpc-gpopt -maltivec"
(you can build it without ARCHOPTS but you get a slight speed increase with that)
Bill's post says "this part is going to take a long time!". Well, I guess my question is, how long is a long time? 24 hours? 2 hours? 45 minutes? I ran that command last night areound 5 am, and now it's 8pm and the cursor is just sitting there blinking (without root@localhost username in front of it.). nothing is frozen, I can still use linux outside of the terminal, but I was wondering if I did something wrong, or if this still has another few days left.
Thanks everyone.