billb wrote:zerojay wrote:Does it now work with opengl enabled emulators yet? Think it'll be fast enough?
Good question ... I haven't tried building any of the emulators against this version -- I'm assuming this would be necessary. It would certainly be very interesting if it works, but I have my doubts that it will. Also, I believe I tried running the SPE scaler tool (which uses just one SPE, I believe) to zoom in and the glxgears test slowed to a crawl. But if it was working and accelerated to an acceptable speed you wouldn't need to use the SPE scaler tool anyway.
I think it would make sence that using both mesa and the spe scaler simultaneously would slow things down as both are requesting access to the 6 spe's. I wonder if you only use mesa in conjunction with an application that does not utilize the spe's how it would preform. Start off with something rather non intensive like opengl scaling in an emulator (e.g. fceultra). If that works then try turning on opengl rendering in mame and see how that functions. Then if we are feeling bold we can maybe test mupen64 or Yabause with it.