billb wrote:But it's good to see it working even if it's slow and doesn't run much right now.
It's actually got better performance than the Mesa with (limited hardware acceleration) was on the PS2.
Ron Rogers Jr (CronoCloud)
Moderator: billb
billb wrote:But it's good to see it working even if it's slow and doesn't run much right now.
make linux-cell
../../lib/libGL.so: undefined reference to `brw_create_screen'
../../lib/libGL.so: undefined reference to `brw_create'
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Gallium 0.2 on Cell
OpenGL version string: 2.1 Mesa 7.4
644 frames in 5.0 seconds = 128.645 FPS
639 frames in 5.0 seconds = 127.636 FPS
639 frames in 5.0 seconds = 127.791 FPS
627 frames in 5.0 seconds = 125.341 FPS
[bill@localhost ~]$ rpm -qi cell-libs-devel
Name : cell-libs-devel Relocations: (not relocatable)
Version : 3.1 Vendor: IBM Corporation
Release : 1 Build Date: Thu 18 Sep 2008 02:06:13 PM EDT
Install Date: Thu 12 Mar 2009 10:03:51 PM EDT Build Host: qdcx8664bld1.austin.ibm.com
Group : Cell Development Libraries Source RPM: cell-libs-3.1-1.src.rpm
Size : 3506473 License: IBM Licensed Materials
Signature : DSA/SHA1, Thu 18 Sep 2008 03:18:40 PM EDT, Key ID 880659859ac02885
URL : http://www.ibm.com
Summary : IBM Cell Broadband Engine Libraries
Description :
IBM Cell Broadband Engine Libraries - ppu and spu libraries and headers
for development on native CBE
Name : cell-libs-devel Relocations: (not relocatable)
Version : 3.1 Vendor: IBM Corporation
Release : 1 Build Date: Thu 18 Sep 2008 02:06:31 PM EDT
Install Date: Thu 12 Mar 2009 10:04:00 PM EDT Build Host: qdcx8664bld1.austin.ibm.com
Group : Cell Development Libraries Source RPM: cell-libs-3.1-1.src.rpm
Size : 583994 License: IBM Licensed Materials
Signature : DSA/SHA1, Thu 18 Sep 2008 03:18:42 PM EDT, Key ID 880659859ac02885
URL : http://www.ibm.com
Summary : IBM Cell Broadband Engine Libraries
Description :
IBM Cell Broadband Engine Libraries - ppu and spu libraries and headers
for development on native CBE
[bill@localhost ~]$ rpm -qi spu-simdmath-devel
Name : spu-simdmath-devel Relocations: (not relocatable)
Version : 3.1 Vendor: IBM Corporation
Release : 1 Build Date: Thu 18 Sep 2008 02:01:34 PM EDT
Install Date: Thu 12 Mar 2009 10:14:24 PM EDT Build Host: qdcx8664bld1.austin.ibm.com
Group : Cell Development Libraries Source RPM: simdmath-3.1-1.src.rpm
Size : 1075207 License: BSD
Signature : DSA/SHA1, Thu 18 Sep 2008 03:20:31 PM EDT, Key ID 880659859ac02885
URL : http://www.ibm.com
Summary : IBM Cell Broadband Engine SIMDMath Library
Description :
The Cell SDK SIMDMath contains math development libraries
[jaybps3@localhost xdemos]$ ./glxgears
966 frames in 5.6 seconds = 173.290 FPS
903 frames in 5.3 seconds = 171.083 FPS
860 frames in 5.2 seconds = 164.323 FPS
880 frames in 5.1 seconds = 172.582 FPS
840 frames in 5.6 seconds = 150.219 FPS
940 frames in 5.7 seconds = 165.358 FPS
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (2.1 Mesa 7.1)
OpenGL extensions:
Jaybps3 wrote:Billb I wonder why my test shows even higher FPS than yours...
You got a link to the version you have it appears the one I have used is the older version.
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (2.1 Mesa 7.1)
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Gallium 0.2 on Cell
OpenGL version string: 2.1 Mesa 7.4
Jaybps3 wrote:I done the same billb. I just used the git link from your post on page 1 to download the src and then installed accordingly. Notice it shows different renderer for mine then yours does!
billb wrote:Jaybps3 wrote:I done the same billb. I just used the git link from your post on page 1 to download the src and then installed accordingly. Notice it shows different renderer for mine then yours does!
Are the gears spinning smoothly on your screen when you run ./glxgears ?
Jaybps3 wrote:billb wrote:Are the gears spinning smoothly on your screen when you run ./glxgears ?
billb I am uploading a video to youtube to illustrate it, It will show you better then I can tell ya.
zerojay wrote:Does it now work with opengl enabled emulators yet? Think it'll be fast enough?
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